<<unity 'GameFlow' unlockTrainDoor "">>\nYou realize you've been pressing the broken door button the whole time. Pressing it somehow feels reassuring. Like tapping the button for an elevator even when it makes no difference. \n\nPlus, now that the door does slide open it provides your sleepy imagination with a more acceptable answer than shouting the name of your estranged colleague in an empty train.\n\nEmptier than you thought it seems. The door has slid back only to reveal another wagon, as empty as the first. What a surprise, H, doing the same thing again didn't help. Want to keep it up and see if that makes you feel less dumb than [[shouting for someone on the other side?|shout]] It came from the next wagon. Has there been an accident? No... the train is still rolling along. \n\nBetter go check it out. Moral obligations of a physician and all that...\n\n<<unity 'GameFlow' exploreTrain "">> You tap politely at the door.\n\n"Hello?"\n\nSilence.\n\n<<display 'shouts'>> Hmph! That's strange, the door wont budge. \n[[Press the button again|button]]\n [[Hello?|shout hello]]\n[[Anyone in there|shout anyone]]\nIt might be a bit much to shout for [[help|shout help]]\n...\nHmm... [[G?|shout g]] You seem to come to yourself all of a sudden. Your leg cramps and you get up, stretching as you backtrack the last few hours.\n\nWhat time is? [[Are we there soon?|look window]]\n\nNo, not a matter of amnesia. Perhaps you were just daydreaming for a moment? Hmm, do I have all my [[stuff]]?\n\nThe train is chugging along tirelessly, but it never seems to slow or speed up. Was there ever a turn? Or are these tracks really just going straight the whole way? \n\nHow long has it even been since the last station? \n\n[[Get your bearings.|get together]]\n Not your best, H, but might as well try and cheer yourself up, eh? [[What was that sound?]] And wait... where is everybody? #sidebar { display: none; }\n#passages { margin-left: 0; } China Daily Hong Kong Edition, 7th August, 1998\n\nTodays. Not one word about the incident, just the usual superficial business and politics. Why do you even keep buying this?\n\n[[What else?|stuff]]\n[[Deep breath, H|get together]] So. How do you go about this without looking like a moron when the door opens?\n\n<<display 'shouts'>> No one can hear you clearing your throat, but you do so anyway before mumbling "Anyone in there?". Unsurprisingly there's not a sound from the other side.\n\n<<display 'shouts'>> Got to get these reports to G as fast as possible. His experiments can't go on like this. He'll understand. \n\nCould have taken the car, but the news said it's getting harder and harder to get anywhere on the highways. At least the trains are still running more or less like they used to.\n\n[[Hmm what else is here?|stuff]]\n[[Forget it, I can't just sit here|get together]] Untitled Story It's not like you don't know where you are or where you're heading. Don't get so full of yourself. At least wait until you get a proper panic attack before... panicking. \n\nAnyway. It's nice getting out of town for once isn't it? G wont be happy to see you so... try to enjoy the quiet, no? You'll get there when you get there. If the train is delayed it's delayed, nothing you can do about it now. Should be comforting. \n\nEverything is on track, right? \n[[Ugh]] / [[Heh]] try {\n macros.unity={\n handler: function(place, macroName, params) {\n\t\t// SendMessage(gameObject:string, function:string, parameter:string);\n\t\tGetUnity().SendMessage(params[0], params[1], params[2]); \n }\n};\n} catch(e) {\n throwError(place,"macrodemo Setup Error: "+e.message); \n}\n\n <<unity 'Player' turnRight "">>\nNothing but trees and the moonlight. Surprisingly soothing just to stare at nothing for a while. \n\nBut are we there yet? You wouldn't think there'd be this empty between... I mean this whole line barely leaves the city does it?\n\n[[Sigh, you can't keep daydreaming|look back]] There's no answer. You lean against it, listening, but only the monotone rumbling of the train is heard. You could just [[knock again]] or if you're not afraid of making a scene you could just [[shout]]. Yeah, real good one, H. [[What was that sound?]] And wait... where is everybody? The button for the automatic door goes in but there's not a sound, neither mechanical nor electrical. A surprisingly impotent feeling. The little red button disjointed and useless. Obviously the door doesn't move an inch. \n\nYou could just try [[knocking|knock]] or see if someone answers if you [[cry out like an idiot|shout]] just because the door wont open. <<unity 'Player' turnLeft "">>\n\nSo...\n\n[[Look at your stuff|stuff]]\n[[Deep breaths, H|get together]] "Er exuse me... I need some help in here. The door seems to be stuck."\n\nHow polite. The door returns with a rude silence, however.\n\n<<display 'shouts'>> Bit of a long shot isn't it? Why would anyone react to that name? \n\nIf G was anywhere near here you wouldn't have had to pack up and run for the station in such a hurry. Not to mention leaving the lab in such a mess. One man's failed experiments is another man's evidence? Or how is it that one goes again?\n\n"G?"\n\nThe constant hum and rumble of the train seems to pause for a moment. The door rustles. It did move didn't it?\n\n[["G!?"|shout g again]] There's a folded [[news paper]] on the seat next to you. Your hand is clutching a folder holding a [[stack of papers|papers]] and a small memory card.\n\n[[Where are we|look window]]\nTake a deep breath and [[think this through|get together]] Anonymous
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