\nThe constant hum and rumble of the train seems to pause for a moment. The door rustles. Is your mind playing tricks on you?\n\n[["G!?"|shout g again again]] What a surprise, H, doing the same thing again didn't help. Want to keep it up and see if that makes you feel less dumb than [[shouting for someone on the other side?|shout]] Did you sleep? Is it dark already? Wait... don't be stupid. It's been dark for days. Ever since G... Ow!\n\nYour leg cramps and you get up, stretching as you backtrack the last few hours.\n\nWhat time is? [[Are we there soon?|look window]]\n\nNo, not amnesia. Perhaps you were just daydreaming for a moment? Hmm, do I have all my [[stuff]]?\n\nThe train is chugging along tirelessly, but it never seems to slow or speed up. Was there ever a turn? Or are these tracks really just going straight the whole way?\n\nHow long has it even been since the last station? \n\n[[Get your bearings.|get together]]\n It came from the next wagon. Has there been an accident? No... the train is still rolling along. \n\nBetter go check it out. Moral obligations of a physician and all that...\n\n<<unity 'GameFlow' exploreTrain "">> You tap politely at the door.\n\n"Hello?"\n\nSilence.\n\n<<display 'shouts'>> Hmph! That's strange, the door wont budge. \n[[Press the button again|button]]\n *[["Hello?"|shout hello]]\n*[["Anyone in there"|shout anyone]]\n*It might be a bit much to [[shout for help|shout help]]\n...\n*Hmm... [["G?"|shout g]] // “There is nothing in the dark that isn't there when the lights are on.”//\n― Rod Serling \n\n[[Wake up.|lvl1 start]] Should be straight ahead and down... on the left I think. I mean... straight down and... ugh, no matter. \n\nI'll find it.\n\n<<unity 'GameFlow' startMovement "">> The latches flip open with that crisp, familiar snap. The case slips from your fingers, falls and slams against the floor. [[Why didn't it make a sound?|end]]\n\n No, no. Something is wrong. This isn't supposed to be here. I'm not that far in yet. Am I? Are these even [[real?]] I'm sure it's straight ahead here. <<unity 'GameFlow' nextLevel "">> Not your best, H, but might as well try and cheer yourself up, eh? [[What was that sound?]] And wait... where is everybody? I can feel the edges of my senses getting fuzzy. Blending into each other like cream in coffee. All too tempting to sit here and wait it out, let the darkness bleed in.\n\nI can feel it at my ankles already. A thick organic warmth. Like sticking your feet in compost. \n\n[[Get it together, G.]] There's still work to be done before we sleep. Go find the map. [[I...|the end2]]\n\n\n <<unity 'Player' turnLeft "">>\nHow about it? Are we [[going to take a look at it?|briefcase2]] #sidebar { display: none; }\n#passages { margin-left: 0; } <<unity 'Player' turnRight "">>\nHmm, [[I suppose not|about briefcase]] The bark is cool to the touch. Palm is sticky and stinks of resin. Something isn't right. The hallucinations shouldn't be this strong. Not yet!\n\nBack. Go back and find the copies. \n\nIt's left. I need to hang left before I reach my chair.\n<<unity 'GameFlow' startMovement "">> China Daily Hong Kong Edition, 7th August, 1998\n\nTodays. Not one word about the incident, just the usual superficial business and politics. Why do you even keep buying this?\n\n[[What else?|stuff]]\n[[Deep breath, H|get together]] \n\n\nWe... I just pass it through here, and with a little measured luck G should get it just in time for... or... what time is it? \n\nDid I take the dose already?\n\n[[...|the end]]\n<<unity 'GameFlow' stopMovement "">> It's heavy. You lift it gently a few times, afraid to shake it, but there's nothing rattling around inside. \n\nThere's a single [[combination lock]] just next to the handle. Next to that there's a little [[golden plate]] with initials set into the expensive leather. The combination is set:\n\n{{{1 5 8}}}\n\nNo way of telling if it's locked or not until you [[try opening it]]. So. How do you go about this without looking like a moron when the door opens?\n\n<<display 'shouts'>> There's a folded [[news paper]] on the seat next to you. Your hand is clutching a folder holding a [[stack of papers|papers]] and a small memory card.\n\n[[Where are we|look window]]\n\nTake a deep breath and [[think this through|get together]] Got to get these reports to G as fast as possible. His experiments can't go on like this. He'll understand. \n\nCould have taken the car, but the news said it's getting harder and harder to get anywhere on the highways. It's just too... dark. At least the trains are still running more or less like they used to.\n\n[[Hmm what else is here?|stuff]]\n[[Forget it, I can't just sit here|get together]] Advesperation Ah there's my... Hold up. Didn't I send this off to H? \n\nThis is not good. Not good at all. \n\nH, you buffoon. He must have sent it right back without opening it.\n\nIt's too late to close the rifts, but it's not too late to save my own hide. \n\nIf only I can keep my bearings long enough. [[Get to the touch stone|brief2]] before my... our faculties melt into each other for good.\n\n<<unity 'GameFlow' stopMovement "">> It's not like you don't know where you are or where you're heading. Don't get so full of yourself. At least wait until you get a proper panic attack before... panicking. \n\nAnyway. It's nice getting out of town for once isn't it? G wont be happy to see you so... try to enjoy the quiet, no? You'll get there when you get there. If the train is delayed it's delayed, nothing you can do about it now. Should be comforting. \n\nEverything is on track, right? \n[[Ugh]] / [[Heh]] Holding your breath. Movements a little faster than the situation demands. Not sure what you're expecting as you slide your thumb over the little plate. The name is still as clear and unmistakable, though. \n\n//G. Wright// \n\nWell. There's bound to be more than one of those as well, right? [[Is it locked?|check lock]] You realize you've been pressing the broken door button the whole time. Pressing it somehow feels reassuring. Like tapping the button when you're waiting for an elevator.\n\nPlus, now that [[the door slides open|look second wagon]] it provides your sleepy imagination with a more acceptable answer than shouting the name of your estranged colleague in an empty train.\n\n It's... beautiful. It didn't know it could shine with such a light. Was it always this big?\n\nHow big was that dose again?\n\nIf only you could have seen this, H.\n\nPerhaps you can... There's an old briefcase on the floor. Set squarely in the middle of the aisle it looks placed on purpose rather than forgotten.\n\nYou know, H, you might as well set yourself back in your seat. It can't be much longer before we're there. Running around looking at other people's stuff wont make the train go any faster. Or slower. [[Are we there yet?|look outside]]\n\n[[Or you could man up and take a look at that thing.|briefcase2]]\n Ah. Haven't lost my way. \n\nNot yet. If H gets this before I take the larger dose perhaps we can do it over. Why didn't he listen? I told the stubborn fool to wait it out. For once in his life to take a deep breath and just let it go.\n\nIt should be... more or less straight ahead.\n\n<<unity 'GameFlow' removeTrees "">> How lovely. I miss the view from our old lab in... \n[[(shake head)|trees2]]/[[(rub eyes)|trees2]]\n<<unity 'GameFlow' stopMovement "">> try {\n macros.unity={\n handler: function(place, macroName, params) {\n\t\t// SendMessage(gameObject:string, function:string, parameter:string);\n\t\tGetUnity().SendMessage(params[0], params[1], params[2]); \n }\n};\n} catch(e) {\n throwError(place,"macrodemo Setup Error: "+e.message); \n}\n\n <<unity 'Player' turnRight "">>\nNothing but trees and the moonlight. Surprisingly soothing just to stare at nothing for a while. \n\nBut are we there yet? You wouldn't think there'd be this empty between... I mean this whole line barely leaves the city does it?\n\n[[Sigh, you can't keep daydreaming|look back]] Thick and oily the darkness seeps out. Out of the briefcase. Out through the doors. In through the windows. Rising like sewage around your legs in mere moments. \n\nDrowning out all light, all sound, all thought.\n\n<<unity 'GameFlow' fadeToBlack "">>\n\n[[...|next level]] Hmm. No. This isn't right. Why not? You can ignore that prickling sensation at the back of your head and pick it up. There must be thousands of briefcases just like it in this part of the world.\n\nOtherwise you've picked a hell of a time to let your fears win over that scientific curiosity your pride yourself on. \n\nJust [[pick it up already|pick up briefcase]].\n\n The End\n\nThanks for playing. There's no answer. You lean against it, listening, but only the monotone rumbling of the train is heard. You could just [[knock again]] or if you're not afraid of making a scene you could just [[shout]]. Yeah, real good one, H. [[What was that sound?]] And wait... where is everybody? Holding your breath. Movements a little faster than the situation demands. Not sure what you're expecting as you slide your thumb over the little plate. The name is still as clear and unmistakable, though. \n\n//G. Wright// \n\nWell. There's bound to be more than one of those as well, right? [[Is it locked?|try opening it]] The button for the automatic door goes in but there's not a sound, neither mechanical nor electrical. A surprisingly impotent feeling. The little red button disjointed and useless. Obviously the door doesn't move an inch. \n\nYou could just try [[knocking|knock]] or see if someone answers if you [[cry out like an idiot|shout]] just because the door wont open. <<unity 'Player' turnLeft "">>\n\nSo...\n\n[[Look at your stuff|stuff]]\n[[Deep breaths, H|get together]] "Er exuse me... I need some help in here. The door seems to be stuck."\n\nHow polite. The door returns with a rude silence, however.\n\n<<display 'shouts'>> Bit of a long shot isn't it? Why would anyone react to that name? \n\nIf G was anywhere near here you wouldn't have had to pack up and run for the station in such a hurry. Not to mention leaving the lab in such a mess. One man's failed experiments is another man's evidence? Or how is it that one goes again?\n\nStill...\n\n[["G?"|shout g again]]\n\n\n\n Emptier than you thought it seems. The door has slid back only to reveal another wagon, as empty as the first.\n\nThe light flickers at the far end. Where is everyone?\n\n<<unity 'GameFlow' openSecondDoor "">> No one can hear you clearing your throat, but you do so anyway before mumbling "Anyone in there?". Unsurprisingly there's not a sound from the other side.\n\n<<display 'shouts'>> The combination is set:\n\n{{{1 5 8}}}\n\nNo way of telling if it's locked or not until you try opening it. Amazing how focused you can be when you feel your conception of the possible challenged, eh, H? You haven't even checked that [[name plate yet|check plate]] dook - aergia.dk Just have to wait a bit.\n\nTripple yesterday's dose should do it just fine. I have at least a couple of minutes before it'll be a real challenge to find my way around. It's already getting difficult [[telling things apart|tell apart]].\n\nBut I can't linger yet. If I don't focus on the right coordinates it will all be for nothing. Now, [[where did I put that map?|Get it together, G.]]\n\n [[We...|the end3]]\n<<unity 'GameFlow' fadeToBlack "">>\n [[Wake up...|the end4]]
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