Found library index.\n\nEnter query (clue is Hansen):\n<<textinput $searchString>> [[Enter|enter name]]\n\n[[Leave the index alone|leave index]]\n\n<<unity 'STORY' stopMovement "">> Didn't know combination...\n<<unity 'STORY' startMovement "">> Entered office. Search for documents. Entered library. Search for index.\n\n (Intro driving back to school late at night...)\n\n\nSwitch channel?\n[[First]]\n[[Second]]\n[[Off]] No, silence is better. \n\n[[I'll be there in a minute anyway.|go to school]] This is morse code! ::\nasd\nasd\nfsd\nsdf\nfasd\nsdgfa\n\n<<unity 'STORY' startMovement "">> #sidebar { display: none; }\n#passages { margin-left: 10px; }\n#passages { border-left: 0px; padding-left: 0; }\n\n There's a closet with an old combination padlock. Numbers are worn off and letters have been scratched in instead.\n<<unity 'STORY' stopMovement "">>\n\n<<textinput $combination>> [[Enter|enter combination]]\n\n[[Leave it for now|leave lock]]\n Returned to library index.\n\nEnter query:\n<<textinput $searchString2>> [[Enter|enter code search]]\n\n[[Leave the index alone|leave index]]\n<<unity 'STORY' stopMovement "">>\n Do nightmare stuff. (Go to the basement door)\n\n<<unity 'STORY' showNightmareWorld "">>\n<<unity 'STORY' startMovement "">> Entered the school (go to the office)\n[[show intro]]\n<<unity 'STORY' stopMovement "">> (back in library)\n\n<<unity 'STORY' hideNightmareWorld "">> Asylum Jam 2014 \nEnter Your Name:\n<<textinput $playerName>>\n[[Enter]]\n Got documents (go to library) Reading essays, skip to [[nightmare]]\n jquery:off\nhash:off\nbookmark:on\nmodernizr:off\nundo:off\nobfuscate:off\nexitprompt:off\nblankcss:off\n \n<<if $searchString is "Hansen" or $searchString is "hansen">> \nThere's something about <<print $searchString>>!\n[[Read the essay|found essays]]\n<<else>>\nYou couldn't find anything about <<print $searchString>>.\n[[library index]]\n<<endif>> You leave the index\n<<unity 'STORY' startMovement "">> try {\n macros.unity={\n handler: function(place, macroName, params) {\n\t\t// SendMessage(gameObject:string, function:string, parameter:string);\n\t\tGetUnity().SendMessage(params[0], params[1], params[2]); \n }\n};\n} catch(e) {\n throwError(place,"macrodemo Setup Error: "+e.message); \n}\n\n Hello <<print $playerName>>! Night radio is fine. There's usually some debate, even if the crazies tend to call in when it gets late.\n\nSwitch channel?\n[[Second]]\n[[Off]] \ntry {\n version.extensions['textinput'] = { \n major:1, minor:0, revision:0 \n };\n macros['textinput'] = {\n handler: function(place, macroName, params, parser) {\n v = params[0].replace("$","");\n var input= document.createElement('input');\n input.type = "text";\n d = v+"TextInput";\n input.id = d;\n input.addEventListener('keyup', function()\n {\n state.history[0].variables[v] = document.getElementById(d).value;\n });\n place.appendChild(input);\n },\t\n init: function() { var v; var d;},\n };\n } catch(e) {\n throwError(place,"textinput Setup Error: "+e.message); \n} <<if $combination is "xxx">> \nThe lock opens and you find a key. Go to the basement.\n<<unity 'STORY' pickUpKey "">>\n<<unity 'STORY' startMovement "">>\n<<else>>\nThe lock doesn't budge. [[Try again|closet]]\n<<endif>> <<unity 'CARSTORY' enterSchool "">>\n Arrived at basement door.\nHmm... what is that sound? Some sort of code?\n\nGo to library again. Door looks different, that number isn't usually there.\n\n[[Wake up from nightmare|wake up]]\n\n Hmm... what's this? Sounds like some local channel...\n\nSwitch channel?\n[[First]]\n[[Off]] (go to office)\n<<unity 'STORY' startMovement "">>\n\n\n dook - aergia.dk Returned to basement door, opened it (skipping to basement part, End for now)\n\n<<unity 'STORY' stopMovement "">> <<if $searchString2 is "Morse" or $searchString is "Morse code">> \nYou find an old scout pamphlet about morse code!\n[[Read pamphlet|morse code]]\n<<else>>\nYou couldn't find anything about <<print $searchString2>>.\n[[library index 2]]\n<<endif>>
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